Crump Classic
Football (7v7) Tournament - February 17, 2024
[Event is Over]Key Information
Cost
- $250.00 USD per team
- Players must have an active Zorts Player Card
- Coaching roles must have an active Zorts Coach Card
- Participants must complete all eligibiity requirements by Feb 17, 2024 09:00 AM CST
- Players age will be based on the age that they will be on Jan 01, 2024
- Registration ends Feb 16, 2024 @ 12:00 PM
Contact
Date(s)
Location
Description
February 17th, 2024
Crump Stadium
12321 High Star Dr, Houston, TX 77072
Team Entry Fee
$10.00/Weekend pass (Children 4 and under,Players,Coaches and Team Mom Free)
$250.00/Team
$100 Non-Refundable Deposit Availib To Hold A Teams Entry. Payment In Full MUST Be Made By The Entry Deadline To Be Scheduled
Team Rules
3 games GUARANTEED
Two 15 minute Halves
Standard 7v7 Rules
High School Refs
Helmets and Mouthpieces Required
Pool Play for Top 2 Teams Each Division Each Division
Custom MVP Swag pack to winning team offensive & defensive player.
Paid Bid to Battle of Tuson in Tuson,AZ March 30th-31st 2024
Team Award to Champion of each divison
Paid Promo Video Shoot
OFFICIAL TOURNAMENT RULES
1. Field Dimensions
A. Field Length--45 yards long
B. Field Width--160 feet (60 feet to hash mark, 40 feet between)
C. End Zone--10 yards deep
3. Starting the game
A. A central timekeeper will be designated. All games will begin and end on this person's
instructions. He will also announce the time remaining at the 10, 5, and 2 minute mark.
B. Visitors will have first possession (top team in bracket or first team listed will be
the visitor). The home team will have first possession the 2nd half
(bottom team in bracket or 2nd team listed will be the home team).
C. Visitors (team in white) will always align their team on the right sideline facing the end zone.
Home (dark jersey) will always align their team on the left sideline facing the end zone.
D. Ball is always placed on the right hash mark when at the 45 yard line.
E. Referee will announce/post the score before each offensive possession begins.
4. Moving the ball
A. Offensive Plays Must All Be Passes! (No Run plays or Kicking/Punting)
B. Field is marked at 15 yard intervals with cones. (3 first downs without a penalty would result in a
touchdown)
C. Possession always begins at the 45 yard line at the right hash mark. Hash mark placement of
the ball must be enforced by officials, in accordance with NCAA rules, once the ball has been
advanced.
D. No penalty will be assessed in excess of the 45 yd line. On an unsuccessful or successful
offensive play from the 45 yard line resulting in an offensive penalty: The ball will be returned to
the 45 yard line and THE NEXT SUCCEEDING PLAY WILL BE FORFEITED. I.e. 1st down will
become 2nd down; 2nd down will become 3rd down; and 3rd down will result in a turnover.
E. Offenses always move in the same direction
F. No “Double Passes” are allowed.
G. Once a forward pass has been thrown, a backward pass (lateral) is allowed.
H. Should a swing pass not cross the LOS and a defensive player tags the ball carrier behind the
45 yard line, it is a safety.
I. The offense has 30 seconds between downs to snap the ball. The 30 second play clock will
start immediately after the ball has been ruled dead by a game official after a down (HS play
clock rules)
5. Special Rules
A. No blocking.
B. Receiver/Ball carrier is legally down when touched with one or both hands. (Excessive force by
shoving, pushing, or striking a blow will be penalized by automatic first down and 5 yards.
Expulsion of a player(s) if ruled unsportsmanlike & flagrant).
C. Fumbles are dead balls at the spot with the last team retaining possession. A muffed snap is
not a fumble/dead ball. The 4.0 second count remains in effect on snaps.
D. Two delay of game penalties in the same possession results in a turnover.
E. Any offensive penalty on the extra point try results in a turnover.
F. The QB is allowed 4.0 seconds to throw the ball. The Official timekeeper starts a stopwatch on
the snap of the ball from center and stops the watch as soon as the QB releases the ball.
1. If release is under 4.0 seconds, the play goes on.
2. If the timekeeper sees that the clock has exceeded 4.0 seconds, he waits until the play is
over (the play is not blown dead), then brings the ball back to the original line of
scrimmage with loss of down. (The timekeeper will be an official or coach from a team
that is not playing)
3. All penalties will be marked off on a 4 second count EXCEPT for pass interference.
G. Defensive Pass Interference is the same as NCAA rules. (automatic 1st down & spot foul up to
15 yds)
H. Responsibility to avoid contact is with the defense. There will be NO chucking, deliberate
bumping, or grabbing. These actions will result in a 5 yd. penalty and an automatic 1st down.
I. Offensive pass interference is the same as NCAA rules. (15 yard penalty)
J. Interceptions may be returned (“no blocking” rule applies). If an interception is returned beyond
the 45 yard line (the offensive origination point) it is a touchdown and point after attempt should
ensue. The teammates of the person who intercepted the ball may trail the runner so as to be
in position to take a backwards pass. They may not block for or screen for the runner.
K. Offensive team is responsible for retrieving and returning the ball to the previous spot or the new
scrimmage spot in a timely fashion. Failure to do so can result in a delay of game penalty.
L. The offensive center is not an eligible receiver (teams must have a center). The ball must be
snapped from the ground. [2023: eliminate “between the snapper’s legs. (mirror the game of football)”]
M. The center will be responsible for setting or re-positioning the Referee’s bean bag at the line of
scrimmage. On change of possession, the team moving to offense will ensure the bean bag
gets to the new scrimmage line. (centers on both teams responsible).
N. No taunting or “trash talking”. (5 yard penalty & expulsion if flagrant).
O. The offense must gain at least 15 yards in the first 3 or less plays or the defense takes over.
(There is no kicking). Four down territory occurs only after offense proceeds to or inside the 15
yard line cone (third quadrant).
P. Fighting: the player(s) involved will be ejected from the game and tournament. If a team fight
occurs, the teams involved will be ejected from the tournament and denied participation in
any/all state qualifying tournaments! They will also be disqualified from participating in the state
tournament. Throwing a punch will be disqualification for that SQT.
Q. Any dead ball foul on a play that results in the defense getting the ball and it is unable to be
penalized back to the 50 yard line will result in a loss of down penalty. The defense, now the
offense, would be starting play with 2nd down.
R. There will be an area referred to as the tackle box that extends 3 yards on both sides of the
center and extends 3 yards deep into the backfield. No eligible receiver may align within the
tackle box.
6. Scoring
A. 6 points for TD
B. 1 point from the 5 yard line, 2 point from 10 yard line, 3 point from 15 yard line
C. 2 points if a team returns a extra point back across the 45.
D. Official score is kept by the field referee and game manager.
7. Time
A. Teams will play two 15 minute halves (continuous clock for each half - see: “starting the game”).
B. No half-time (teams simply reset to 45 yd line & begin 2nd half with home team in possession)
C. No time outs. (Exception: Injuries. All games will halt until player(s) can be removed as soon
as safety dictates).
D. Approximately 15 minutes between games - games should start every 45 minutes in SQT play.
E. 7 on 7 tournaments require that all games start/end at the same time.
F. Teams must be on site and ready to play when scheduled.
G. If a team(s) are late and can not start when the tournament officially starts, they will begin play
with whatever time is left on the tournament clock – not to exceed 10 minutes of 1st half.
H. Forfeit will occur after 10 minutes of the 1st half.
I. Injury time outs may reduce the amount of time between halves and/or between games to
maintain the game schedules.
Sport
Divisions
-
8U
- Must be 8 years old or younger before January 1st, 2024
- Max Players : 30
-
10U
- Must be 10 years old or younger before January 1st, 2024
- Max Players : 30
-
12U
[FULL]
Join Wait List
- Must be 12 years old or younger before January 1st, 2024
- Max Players : 25
-
14U
- Must be 14 years old or younger before January 1st, 2024
- Max Players : 25
-
15U
[FULL]
Join Wait List
- Must be 15 years old or younger before January 1st, 2024
- Max Players : 30
-
18U
[FULL]
Join Wait List
- Must be 18 years old or younger before January 1st, 2024
- Max Players : 30