Air Strike 7V7 National Championship Qualifier

Football (7v7) Tournament  -  May 18 to May 21, 2017

 [Event is Over]
1.) A) During round robin there will be a coin flip to see who gets the ball. During Single Elimination the Higher-seeded team chooses which side of the ball to start. All games will have a 20-minute running clock, no exception. The clock will only stop for a REFEREE TIMEOUT!
2.) EACH OFFENSE WILL BE GIVEN 25 SECONDS ON THE PLAY CLOCK!
Offensive Delay of game will result in a loss of down.
Defensive Delay of game will result in a free play for the offense. (Even if Play Clock has expired)
3.) There will be NO RUNNING PLAYS ALLOWED!!
On offense 5 players may release out on pass routes. Running backs must release outside the guard/ tackle position. NEVER THROUGH THE CENTER.
4.) TO START THE DRIVE THE BALL WILL BE PLACED ON THE 35 YARD LINE, WHERE IT WILL BE (1st down and 20).
YOU THEN HAVE THREE DOWNS TO CROSS THE 15-YARD LINE RESULTING IN A 1st DOWN!! IF YOU FAIL TO DO SO, THE BALL IS TURNED OVER ON DOWNS.
IF YOU CROSS THE 15 YARD LINE, YOU WILL NOW HAVE 4 PLAYS TO SCORE A TOUCHDOWN. IT DOES NOT MATTER WHERE YOU START INSIDE THE 15-YARD LINE; YOU WILL ONLY GET FOUR PLAYS TO SCORE.
5.) QB HAS 4 SECONDS FROM THE SNAP TO THROW THE BALL.
If the QB has not released the ball before the BUZZER RINGS, the Referee will call “SACK!”, then the ball returns to the line of scrimmage, resulting in a loss of down.
6.) POINTS ARE SET UP LIKE A REAL FOOTBALL GAME
A TOUCHDOWN is worth 6 points and the point after try will be from the 5-yard line. With the chance to score 7 points.
7.) A ONE-HANDED TOUCH IS CONSIDERED A TACKLE!
8.) INTERCEPTIONS BY THE DEFENSE RESULTS IN A DEAD BALL AND AN AUTOMATIC CHANGE OF POSSESSION.
For safety reasons, the defender will not be allowed to return the interception.
(3 points will be awarded for the interception.)
9.) ALL FUMBLES WILL BE RULED DOWN, WHERE THE BALL CAME OUT!!
There is no chance to advance a loose ball.
10.) DEFENSIVE PASS INTERFERENCE:
Before the 15-yard line will result in an automatic 1ST DOWN AT THE 15-YARD LINE!
Any PASS INTERFERENCE, once the offense has passed the 15-yard line will result in an automatic 1ST DOWN AT THE 5 YARD LINE.
11.) OFFENSIVE PASS INTERFERENCE:
Before the 15-yard line will result in a LOSS OF DOWN, with the ball being placed back at the 35. (ORIGINAL LINE OF SCRIMMAGE)
Offensive pass interference inside the 15-yard line will result in a LOSS OF DOWN, with the ball being placed back at the 15-YARD-LINE!
12.) NO BLOCKING!! Failure to comply will result in a loss of down.
13.) NO DOUBLE-PASSES
14.) No more than two Coaches may be in the offensive huddle. No coaches are allowed on the defensive side.
15.) No players may stand behind the offense with their coaches. ALL PLAYERS MUST BE ON THE SIDELINE.
OVERTIME RULES
1.) Coin-flip will determine which team chooses to take the ball or play defense. The higher-seeded team will call “Heads” or “Tails” while the coin is in the air during the coin-toss.
2.) One play from the 10 yard-line. Offense scores, they win. Defense prevents a score, defense wins.

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