Level 82/PA Swag 7v7 Playing Rules
Game Time:
Teams must be on site and ready to start on time. If a team is late or cannot start on time, the game clock will begin and whatever time is left on the clock will be where the game starts. The team that is late will begin on defense. If a team is late by 10 minutes or more, they will forfeit the game. Pool Play games are played with 20 minutes straight running clock no stoppages. Game time for bracket play is (18) minute running clock and the last (2) minute is a pro clock. Each team has 1 timeout per game which is (30) seconds. Exception: If a team is running late from another field the game will be held a little bit to give them time to get to the field. Field monitors will know if they are on another field playing and will let the officials know.
Snaps:
All snaps must come off the QB Tee, unless the tee is not provided. If the QB tee is not provided a center is utilized and is not an eligible receiver. The center will be responsible for setting or re-positioning the ball at the line of scrimmage. If no center, the QB will be responsible. There are no handoffs at all on any level throughout the tournament.
Appeals:
If during game play a coach or player disagrees with an official’s judgment call, they may not dispute that call with the official at that time. If during game play a coach or player disagrees with a rules interpretation, they may stop the game to determine with officials or field monitor.
For consideration, the coach must report all game play ruling discrepancies to the field Manager no more than 20 minutes after the game has ended. Any reversal or game-changing decisions will be made at the Field Manager discretion.
Clock Stoppages under 2 minutes:
•     Incomplete pass
•     Out of Bounds
•     QB Sack (4) seconds
Overtime:
•     Teams will alternate (3) plays from the ten-yard line and if scored the team must go for the extra point for (1) or (2).
•     At the start of the second, overtime all teams must go for 2-point attempt from the 10-yard line.
•     Overtime after the second will be one play from the 1point conversion (college overtime rules) until a winner is determined.
•     Overtime periods are not timed.
Fighting
ANY PLAYER THAT FIGHTS IS DISQUALIFIED FROM THE TOURNAMENT IMMEDIATELY. IF THERE IS MORE THAN ONE PERSON FIGHTING, BOTH TEAMS ARE ELIMINATED FROM THE TOURNAMENT IMMEDIATELY. THIS IS STRICTLY ENFORCED.
Ejections
If a player is ejected from a game other than fighting, the player can return to play the next game. If the player was ejected from a game due to fighting, he is not allowed to play at all. If a coach is ejected from a game due to uncontrollable manner, he is to leave the field immediately and can return due to the discretion of the field manager and site manager. If the coach is ejected due to fighting, he must leave the field and not return.
Scoring
•     Six (6) points for a touchdown
•     One (1) point for PAT from 3 yard line
•     Two (2) points for PAT from 10 yard line
•     Two (2) points for Defensive Stop (Turnover on Downs)
•     Three (3) points for Interception (no runbacks or “pick 6” for safety reasons)
•     Turnover on PAT including INT it is considered dead ball (no points rewarded)
•     Scorekeeper and field official will keep scores.
Penalties
Offense
•     Receivers alignment should respect the tackle box. Any complete pass within the tackle box within 2 yards of the line of scrimmage will be ruled an illegal pass. This will result in a loss of down for the offense.
•     Off-sides = Loss of Down
•     Delay of Game = Loss of Down
•     Each team will have 25 seconds to snap the ball once it has been marked ready for play; delay of game penalty will be assessed.
•     Offensive Pass Interference = 5 yard penalty and loss of down
•     No penalty may be assessed in excess of the 40 yard line. If a penalty would move the offense beyond the 40 yard line, the offensive team shall be charged with a loss of down.
•     Offensive Team is responsible for retrieving their own football. Clock does not stop and delayed by the offense in retrieving and returning their ball to the spot of the referee will result in a delay of game 5-yard penalty from succeeding spot.
•     If there is a defensive hold that occurs on the same play as a sack, the defense will be penalized, and the sack is void.
Defense
•     Off-sides = 5 yard Penalty
•     Defensive holding = 5 yard Penalty
•     Defensive Pass Interference= Spot foul (1st Down) If DPI occurs in the endzone the spot will be at 1 yard line.
•     Any dead ball penalty after a change of possession would result in a loss of down for that team’s offense when they begin their ensuing possession.
•     Responsibility to avoid contact is with the defense. The defense is allowed an INITIAL disruption and then must cover. Any excessive or prolonged contact will result in a “tack on” penalty at the of the play (5-yard penalty).
•     ONE BLITZ per game
     Two yard outside the tackle box  the blitz is allowed
     No BLITZING AT ANY TIME IF THE TEAM IS AT THE 40 (DUE TO SAFETY REASONS)
Celebrations:
•     No Team is allowed to storm the field at any time during the game this includes other teams or younger teams not playing. (result loss of down if team goes on offense, 5 yard penalty if team is on defense).
•     Zero Tolerance for Gun Celebrations (result loss of down if team goes on offense, 5 yard penalty if team is on defense).
Game Time:
Teams must be on site and ready to start on time. If a team is late or cannot start on time, the game clock will begin and whatever time is left on the clock will be where the game starts. The team that is late will begin on defense. If a team is late by 10 minutes or more, they will forfeit the game. Pool Play games are played with 20 minutes straight running clock no stoppages. Game time for bracket play is (18) minute running clock and the last (2) minute is a pro clock. Each team has 1 timeout per game which is (30) seconds. Exception: If a team is running late from another field the game will be held a little bit to give them time to get to the field. Field monitors will know if they are on another field playing and will let the officials know.
Snaps:
All snaps must come off the QB Tee, unless the tee is not provided. If the QB tee is not provided a center is utilized and is not an eligible receiver. The center will be responsible for setting or re-positioning the ball at the line of scrimmage. If no center, the QB will be responsible. There are no handoffs at all on any level throughout the tournament.
Appeals:
If during game play a coach or player disagrees with an official’s judgment call, they may not dispute that call with the official at that time. If during game play a coach or player disagrees with a rules interpretation, they may stop the game to determine with officials or field monitor.
For consideration, the coach must report all game play ruling discrepancies to the field Manager no more than 20 minutes after the game has ended. Any reversal or game-changing decisions will be made at the Field Manager discretion.
Clock Stoppages under 2 minutes:
•     Incomplete pass
•     Out of Bounds
•     QB Sack (4) seconds
Overtime:
•     Teams will alternate (3) plays from the ten-yard line and if scored the team must go for the extra point for (1) or (2).
•     At the start of the second, overtime all teams must go for 2-point attempt from the 10-yard line.
•     Overtime after the second will be one play from the 1point conversion (college overtime rules) until a winner is determined.
•     Overtime periods are not timed.
Fighting
ANY PLAYER THAT FIGHTS IS DISQUALIFIED FROM THE TOURNAMENT IMMEDIATELY. IF THERE IS MORE THAN ONE PERSON FIGHTING, BOTH TEAMS ARE ELIMINATED FROM THE TOURNAMENT IMMEDIATELY. THIS IS STRICTLY ENFORCED.
Ejections
If a player is ejected from a game other than fighting, the player can return to play the next game. If the player was ejected from a game due to fighting, he is not allowed to play at all. If a coach is ejected from a game due to uncontrollable manner, he is to leave the field immediately and can return due to the discretion of the field manager and site manager. If the coach is ejected due to fighting, he must leave the field and not return.
Scoring
•     Six (6) points for a touchdown
•     One (1) point for PAT from 3 yard line
•     Two (2) points for PAT from 10 yard line
•     Two (2) points for Defensive Stop (Turnover on Downs)
•     Three (3) points for Interception (no runbacks or “pick 6” for safety reasons)
•     Turnover on PAT including INT it is considered dead ball (no points rewarded)
•     Scorekeeper and field official will keep scores.
Penalties
Offense
•     Receivers alignment should respect the tackle box. Any complete pass within the tackle box within 2 yards of the line of scrimmage will be ruled an illegal pass. This will result in a loss of down for the offense.
•     Off-sides = Loss of Down
•     Delay of Game = Loss of Down
•     Each team will have 25 seconds to snap the ball once it has been marked ready for play; delay of game penalty will be assessed.
•     Offensive Pass Interference = 5 yard penalty and loss of down
•     No penalty may be assessed in excess of the 40 yard line. If a penalty would move the offense beyond the 40 yard line, the offensive team shall be charged with a loss of down.
•     Offensive Team is responsible for retrieving their own football. Clock does not stop and delayed by the offense in retrieving and returning their ball to the spot of the referee will result in a delay of game 5-yard penalty from succeeding spot.
•     If there is a defensive hold that occurs on the same play as a sack, the defense will be penalized, and the sack is void.
Defense
•     Off-sides = 5 yard Penalty
•     Defensive holding = 5 yard Penalty
•     Defensive Pass Interference= Spot foul (1st Down) If DPI occurs in the endzone the spot will be at 1 yard line.
•     Any dead ball penalty after a change of possession would result in a loss of down for that team’s offense when they begin their ensuing possession.
•     Responsibility to avoid contact is with the defense. The defense is allowed an INITIAL disruption and then must cover. Any excessive or prolonged contact will result in a “tack on” penalty at the of the play (5-yard penalty).
•     ONE BLITZ per game
     Two yard outside the tackle box  the blitz is allowed
     No BLITZING AT ANY TIME IF THE TEAM IS AT THE 40 (DUE TO SAFETY REASONS)
Celebrations:
•     No Team is allowed to storm the field at any time during the game this includes other teams or younger teams not playing. (result loss of down if team goes on offense, 5 yard penalty if team is on defense).
•     Zero Tolerance for Gun Celebrations (result loss of down if team goes on offense, 5 yard penalty if team is on defense).