Tour Stop #4 Margate "Margate Showcase"

Football (Flag) Tournament  -  February 26, 2022

 [Event is Over]
Slime Madness Rules of 7v7 Football Competition




Mouthpieces are MANDATORY!!!




Helmets are encouraged but NOT MANDATORY!!!




Field Dimensions/Specs




40 yards in length – 40, 25 & 10 are the first down lines




Between 145’ - 160’ in width




10 yards deep in End Zone




Field hash marks are of high school dimensions


SCHEDULES
Schedules will be released on Thursday Morning of the tournament.  Download the Zorts mobile app to follow live updates throughout the weekend.  To help in advance, the games will be schedule in youngest to oldest age brackets, for example 12u/14u will be the earliest games in the morning.




Onsite Parking is FREE




APPEALS
Rosters / Waivers
All teams must complete ROSTERS, ONLINE WAIVERS and CODE OF CONDUCTS on Zorts Sports prior to playing in the tournament.


Roster changes are no longer available once your first game has started.
Slime U tournaments require a Zorts Player Card to participate.
All Coaches/Staff members will need to be on the Zorts Sports roster as well.
Coaches and staff do NOT require a zorts player card.
All roster protests will be addressed, by the Slime U Tournament Director, either PRIOR or DURING game play only (Must be a specific player)
Rosters spots are limited to 30 players
Coaches will need to Immediately notify tournament staff when submitting a roster protest
Game play and time will not be stopped, both teams will continue to play during the roster protest
If a roster is ruled illegal, the team at fault will forfeit the game, awarding the other team a 28-0 victory
If a roster is proven legal, the game will be recorded as is
• Roster protests will not be valid after a game has been played


***Players can NOT play for 2 different teams, even if it’s 2 different age groups.***


Coach/Captain Check-In




Saturday Check-In's are
MANDATORY for all teams




Saturday games begin at 9:00am / Sunday games begin at 9:00am




• Check-in will begin at 7:30am at the Registration Table.
• Arrive early to allow enough time to complete the check-in process.  Exact wristbands will be given at this time for players/staff based on your submitted rosters on Zorts Sports
• REMINDER Leave wristbands on for the duration of the weekend.








Wristbands
All players, coaches and team staff staff are required to have a wristband to be on the field all weekend.
Teams are allowed (4) people on the sideline; that includes coaches, assistants, media/film staff, managers, team moms. No exceptions will be made.
Staff members will need to on the Zorts Sports Roster.
Please instruct anyone with a wristband to leave them on for BOTH days, DO NOT REMOVE THEM
If a wristband needs to be replaced, we will have to do a roster check to verify their identity.
If your wristbands gets ripped off, keep it and go to registrations for a replacement immediately.






Celebrations / Fighting


We encourage celebrations. However, we do not tolerate taunting. Keep it fun and keep it quick, so it doesn't unnecessarily delay game play. If a team is penalized for excessively celebrating/taunting, the result is an unsportsmanlike penalty, a loss of down and ejection of the player.




PUNTING or THROWING OF THE BALL will result in a personal foul, if on a change of possession, the penalty will result in a loss of down and the ball placed on the 40yd line


BALLHEAD NOTE: Circling or touching players from the opposite team will result in an excessive celebration penalty plus two (2) points being awarded to the non-offending team. A second violation may result in ejection at the discretion of the Tournament Director.


Fighting will not be tolerated.


FIGHTING: THIS IS YOUR WARNING. ANY PLAYER THAT FIGHTS IS DISQUALIFIED FROM THE TOURNAMENT IMMEDIATELY. IF THERE IS MORE THAN 1 PERSON FIGHTING ON YOUR TEAM, THE TEAM IS ELIMINATED FROM THE TOURNAMENT IMMEDIATELY.  THIS WILL BE STRICTLY ENFORCED.  COACHES ARE RESPONSIBLE FOR CONTROLING THEIR PLAYERS.




If during game play a coach or player disagrees with an official’s judgment call, they may not dispute that call with the official at that time.




If during game play a coach or player disagrees with a rules interpretation, they may stop the game to determine with the officials and field manager




For consideration, the coach must report all game play ruling discrepancies to the Field Manager no more than 20 minutes after that game has ended. Any reversal or game-changing decisions will be made at the Field Manager or Tournament Director’s discretion.




18U Division:
All players MUST be under the age of 19 on the date of the tournament.
Seniors are eligible to play if they meet the age requirements.
Seniors who have graduated from high school are NOT eligible.




15U Division:
All Players must be 15 years of age or under as of 1/1/2025
Players that turn 16 on or before 1/1/25 are NOT eligible for the 15U Division




14U Division:
All Players must be 14 years of age or under as of 1/1/2025
Players that turn 15 on or before 1/1/25 are NOT eligible for the 14U Division




12U Division:
All Players must be 12 years of age or under as of 1/1/2025
Players that turn 13 on or before 1/1/25 are NOT eligible for the 12U Division




Coaches




Each team has a maximum of 4 coaches. Coaches will be allowed on the sidelines only during games.




One offensive coach may be in the huddle with players. During the play, the coach must not interfere with the game of play. Substitute players behind the offensive on a knee.




Defensive coaches are not allowed on the field at any time.




Officials




Each game will have a minimum of two (2) officials. Positions are Referee/Field Judge and Back Judge.




Each game will have a scorekeeper/timekeeper.




Field manager – Event will have one for every two 7on7 fields to assist with crowd, player, coach, and referee control on/around the game fields.




Game Times




Teams must be onsite and ready to start on time. If a team is late or cannot start on time, the game clock will begin and whatever time is left on the clock will be where the game starts. The team that is late will begin on defense. If a team is late by 10 minutes or more they will forfeit the game.




Games are played with twenty-five (25) minute running clock.




1 timeout per team (30 sec) – during tournament bracket play only




Overtime: During tournament bracket play only




If overtime is required, teams will alternate three (3) plays from the ten-yard line. Each team has an attempt to score in each overtime period.




Starting with the 3rd and subsequent overtimes, all PAT’s must be 2 point attempts from the 10 yard line.




Overtime periods are not timed.




Each team is awarded one timeout during overtime period.




Scoring




Six (6) points for a touchdown




One (1) point for a PAT from 5 yard line




Two (2) points for a PAT from 10 yard line




2 points on defensive stops!




Three (3) Points for Interception (no runbacks or “pick 6” for safety reasons)




Turnover on a PAT is dead ball (including INT, No points)




Official scores will be kept by field referee and sideline scorekeeper.




Snap




Teams are not required to utilize an offensive center.




If utilizing one, the offensive center is not an eligible receiver.




The center will be responsible for setting or re-positioning the football at the line of scrimmage. If no center, the QB will be responsible. If field has an operational tee the snap must come from the tee.




Penalties




Offense




Off-sides = Loss of Down




Delay of Game = Loss of Down




Penalty with ball on 40 yd line = Loss of Down




Each team will have 25 seconds to snap the ball once it has been marked ready for play; delay of game penalty will be assessed.




Pass interference = 5-yard penalty and Loss of Down




No penalty may be assessed in excess of the 40 yard line. If a penalty would move the offense beyond the 40 yard line, the offensive team shall be charged with a loss of down.




Receivers’ alignment should respect the tackle box. Any completed pass within the tackle box within 2 yards of the line of scrimmage will be ruled an illegal pass. This will result in a loss of down for the offense.




If the referee sees that the clock has exceeded 4.0 seconds, the play is blown dead. The ball should be returned to the original line of scrimmage with loss of down. If the QB proceeds to throw the ball after the play has been blown dead, a penalty for offensive delay of game will be assessed.




Offensive team is responsible for retrieving and returning the ball to the previous spot or the new scrimmage spot. Clock does not stop and any delay by offense in retrieving and returning the ball TO THE REFEREE previous spot will result in a delay of game and will be a 5-yard penalty from the succeeding spot.




If defensive holding occurs on the same play as a sack, the defense will be penalized and the sack is void.




Offense Unsportsmanlike Foul= Loss of down or Try for point




Defense




Off-sides = 5-yard penalty




Defensive Holding = 5-yard penalty




Defensive Pass Interference will be a spot foul (1st down at the spot).




If Defensive Pass Interference occurs in the end zone, it will result in a 1st down at the 1-yard line.




Defense Unsportsmanlike Foul= 5yards & 1st down




Any dead ball penalty on the defense AFTER a change of possession would result in a loss of down for that team’s offense when they begin their ensuing possession.




Responsibility to avoid contact is with the defense. The defense is allowed an INITIAL disruption, and then must cover. Excessive or prolonged contact will result in a “tack on” penalty at the end of the play (5-yard penalty).




Turnovers/Dead-balls




Receiver/Ball carrier is legally down when touched below the neck with one or both hands. (Excessive force by shoving, pushing, or striking a blow will be penalized by automatic first down and 5 yards. Player can be expelled if ruled unsportsmanlike & flagrant).




Fumbles that hit the ground are dead balls at the spot with the last team retaining possession. A muffed snap by the QB is not a dead ball. The 4.0 second count remains in effect on snaps.




The QB is allowed 4.0 seconds to throw the ball. Time starts on the snap of the ball and stops as soon as the QB releases the ball. If release is under 4.0 seconds, the play continues. Play is blown dead after 4.0 seconds.




Interceptions may not be returned – 3 points are awarded on an interception. Points for defensive stop and interception are not “added together”. One or the other ends a possession with defensive points.




No points for a Interception during a Try for point.




The offense must gain at least 15 yards in the first 3 or less plays or the defense takes over.


**10yd line and closer you can go for it on 4th down (optional), but if you don’t score, the defense gets Four (4) points.**




Additional Game Format Rules




Bracket Play - Higher seed gets choice of offense/defense for opening possession




All players must wear a mouthpiece and soft shell helmet (Optional) at all times, except for the quarterback.




No kicking or punting (Unsportsmanlike Foul)




Team celebration on field (Unsportsmanlike Foul)




No passer may run with the ball. (play dead loss of replaying the downs)




All passes must be thrown forward. A pass caught behind the line of scrimmage must be advanced by that receiver past the line of scrimmage in the final 2:00 minutes or the clock stops. The only laterals that will be allowed will be laterals that occur after the completion of a forward pass.




18U, 15U, 14U, 12U - Hand offs in the backfield are NOT allowed. (play dead at that spot)




All offensive formations must be legal sets. (Live Ball Foul, result in a loss of down for the offense).




Receivers’ alignment should respect the tackle box. Any completed pass within the tackle box within 2 yards of the line of scrimmage will be ruled an illegal pass. (Live Ball Foul, result in a loss of down for the offense).




No blocking. (Play Dead at spot) also able to have Unsportsmanlike Foul if Excessive force.




No taunting or "trash talking." (Unsportsmanlike Foul).




FIGHTING: THIS IS YOUR WARNING. ANY PLAYER THAT FIGHTS IS DISQUALIFIED FROM THE TOURNAMENT IMMEDIATELY. IF THERE IS MORE THAN 1 PERSON FIGHTING ON YOUR TEAM, THE TEAM IS ELIMINATED FROM THE TOURNAMENT IMMEDIATELY.  THIS WILL BE STRICTLY ENFORCED.  COACHES ARE RESPONSIBLE FOR CONTROLING THEIR PLAYERS.

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