South Florida 7V7 Championships

Football (7v7) Tournament  -  April 22, 2018

 [Event is Over]
Rules and Regulations
GENERAL
1. Offense will Start on the 40-yard line.
2. There will be a coin flip before each game for 1st possession on day one.
3. On day two (non-pool play games),the higher seed will choose which team
gets the ball first (ex. #1 plays #16, #1 gets the ball first).
4. Player is down when he is touched with one hand below the neck and above
the ankle.
5. QB will have 4.0 seconds to throw. Refs will 3-chop and the 4th chop is the
whistle. (A-Stopwatch maybe used as well for verification.) The four second
clock starts on the snap of the ball.
6. Each team will have one blitz per game (including overtime).HEAD REFEREE
& FIELD GENERAL WILL TRACK.
7. There are NO untimed downs with the exception of the extra point if a team
scores a touchdown as the game time expires.
8. The Field General can stop the clock to ensure poper application of the rules
outlined herein.
TEAMS, COACHES AND GAME MANAGERS
1. Players must remain on their sideline during the game.
2. Players and coaches respect the teams that are playing .Do not warm-up on
their sideline.
3. Please police your own sidelines keeping players check during the game and
clean up all trash after your game.
4. Maximum of four(4) coaches per team.
5. One Offensive Coach and no more than two players can be on the field
(players must be on one knee) during play. 1st time is a warning 2ndtime delay of game will be assessed (which IS a loss of down)! No defensive coaches can be on the field at any time.
6. Offense cannot set up on the field until the opposing team reaches the 15-yard line. Penalty is delay of game and a loss of down.
7. Each game will have at least three(3) referees, and a Field General.Coaches will be responsible for signing the final game score sheet after each contest.
8. The Field Generals will be in charge of maintaining order during the game and ensuring these rules are enforced properly. The Head Official and/or Field 9.
   
General will be responsible for yelling the score to both teams as points are awarded.
PLAYER ELIGIBILITY
Every participant will be required to check in at the registration table. Please arrive an hour before game time to allow time for the registration process.
ALL team must have all players registered in Zorts in order to expedite the certification process. YOU MAY HAVE TO WAIT behind teams that completed this process properly.
GAME TIMES AND LATE POLICY
1. Please be at the field at least 30mins early and ready to play as NextGen7 reverses the right to start games early.
2. Each game wil llast 25 minutes.
3. Running clock with no timeouts.
4. Teams must be on site and ready to start on time. Game clock will start at the
original scheduled game time, or the game time specified by the event
Director. Five minutes late, 7 points will be awarded to the team that is present on time and they will posses the ball first. Ten minutes late, the team will forfeit the game. A win by forfeit will result in a 7-0 final score. (Registration will not be a reason to hold up games. Game times are final, and you must be at the field ready to compete by game time.)
5. If a touchdown is scored and time runs out, the scoring team will be allowed an extra point attempt.
6. The head official will keep the time and will be located by the offensive huddle; The head official will blow the whistle to start the clock.
OFFENSE
 
1. Offense will start on the 40 yard-line with the option of using either hash.First downs will be at the 25-yard line and 10-yard lines. Once the 1st down is achieved inside the 10-yard line you will have three (3) downs to score.
2. Offense has three(3) downs to gain a first down.
3. Each team must possess a center to snap the ball. If using a center, he is
ineligible to catch a pass.
4. After a score, the offense can go for one(1) point at the 5-yard line or two(2)
points at 10-yard line. The offense may place the ball either on the hash or the
middle.
5. The offensive team may run the ball on ANY DOWN(Exampletheycanrun
1st 2nd and 3RD if they choose). All forms of runs and handoffs are permitted.
6. The 1ST player to receive the ball from the center is considered the QB and
can NOT run. The 2nd player to possess the ball is the runner and is not
allowed to throw or lateral the ball.
7. NO BLOCKING–THIS WILL RESULT IN A 5-YARD PENALTY FROM THE
PREVIOUS LINE OF SCRIMMAGE AND A LOSS OF DOWN.
8. Fumbled shot-guns is a deadball (loss of down),and the ball will return to
the original line of scrimmage. All fumbles are dead where they lay.
9. Offensive team is responsible for retrieving and returning the ball to the
previous spot or the new line of scrimmage.
10.All offensive formations must be legal sets. Receivers’ alignment should respect
the tackle box.
11.All offensive substitutions must enter through the back of the offense. 12.The Goal Post are out of bounds.
SCORING
1. Six (6) points for a touchdown
2. One (1) point for a PAT from 5-yard line
3. Two (2) points for a PAT from 10-yard line
4. Two (2) points for a defensive stop
5. Three (3) Points for Interception (no runbacks or “pick six”)
6. Turnover on a PAT is dead ball (including interception), and no points will be given.
7. If there is a defensive stop or an interception that occurs with no time on the clock, the
defense will still be awarded two (2) points for the defensive stop or three (3) points for
the interception.
8. Official scores will be kept by the scorekeeper on the Field.
OFFENSE PENALTIES
1. False Start = Loss of Down
2. Delay of Game = Loss of Down
 
3. Each team will have 25 seconds to snap the ball once it has been marked ready for play; delay of game penalty will be assessed.
4. Offensive Pass Interference = 5-yard penalty and Loss of Down
5. If there is an offensive penalty at the 40-yard line, the Offensive team will just be
penalized with a loss of down. (ex. 1st Down, Offensive Pass Interference penalty @
40-yard line, next play will be 2nd down from the 40-yard line.
6. Offensive team is responsible for retrieving and returning the ball to the previous spot
or the new scrimmage spot. Clock does not stop and any delay by offense in retrieving
and returning the ball will result in a delay of game and be a loss of down.
7. Dead Ball penalties on the Offense assessed after the play would result in a 15-yard
penalty.
8. If a personal foul is assessed on a Touchdown to the offensive player, Offensive team
will lose the next down which is the PAT. Ball goes to the Defense on the 40-yard line.
9. Back-to-Back delay of game penalties will result in change in a defensive stop and
defense will be given 2 points.
10. If the scoring team is assessed a dead ball penalty after a touchdown, they will forfeit
their extra point opportunity.
11. If there is an Offensive penalty (false start, delay of game, offensive pass interference,
etc...) when the defensive team blitzes, the defensive team will be awarded their blitz back if the penalty is accepted.
1.
DEFENSIVE PENALTIES
1. Off-sides = 5-yard penalty
2. Defensive Pass Interference = will be a spot foul (1st down at the spot).
3. Defensive Holding = will be a spot foul (1st down at the spot).
4. If Defensive Pass Interference occurs in the end zone, it will result in a 1st
down at the one-yard line.
5. Defensive Pass Interference on an extra point is half the distance for the
same number of points. Ex. Going for two (2) from the 10-yard line, pass interference occurs in the end-zone – ball is moved to the 5-yard line and if converted offense is awarded two (2) pts.
6. Any dead ball penalty on the defense AFTER a change of possession or TD would result in a loss of down for that team’s offense when they begin their ensuing possession.
7. Responsibility to avoid contact is with the defense.
8. Dead Ball penalties on the defense assessed after the play would result in a
15-yard penalty, or half the distance to the goal from the spot of the ball and
an automatic first down.
9. Game CANNOT end on a defensive penalty!
10. Tackling or unnecessary roughness will be an unsportsmanlike penalty
(No Warning). Resulting in a 15-yard Penalty and
AUTOMATIC 1st Down, and subject to ejection of the player. Diving at

the legs of an offensive player will be considered unnecessary
roughness.
11. If there is a Defensive penalty that occurs when the defensive team blitzes (defensive holding, offside, etc.) the defensive team will lose their blitz for the remainder of the game. (Ex: Defensive team blitz, offensive team scores a TD. There is a defensive penalty on the play. The defense loses the blitz.)

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