SUMMER 2022

Football (Flag) League  -  June 17 to July 29, 2022

 [Event is Over]
GAME TIME:
25 min Windows
First game starting at  8AM

*POOL PLAY – 25 MINUTE GAMES, RUNNING CLOCK
*BRACKET PLAY – 25 MINUTE GAMES, RUNNING CLOCK
POSSESSION:
*COIN FLIP FOR POSSESSION OF THE BALL DURING POOL PLAY. BALL STARTS ON THE +40 YD LINE WITH CHOICE OF MIDDLE OR EITHER HASH
*IN TOURNAMENT PLAY TEAM WITH HIGHER SEED STARTS WITH POSSESSION
PLAY:

*THE CLOCK WILL NOT STOP FOR ANYTHING INCLUDING INJURIES. (FIELD-MANAGER JUDGMENT IF PLAYER/TEAM IS ABUSING RULES TO DELAY GAME RESULTING IN AN AUTOMATIC LOSS)  
*INJURED PLAYERS WILL BE EVALUATED ON SIDELINE OR TENT AT 50 YARD LINE BY ATHLETIC TRAINING STAFF AFTER SAFE REMOVAL OF PLAY AS THE CLOCK CONTINUES THROUGHOUT.
*THE GAME IS OVER WHEN THE TIME EXPIRES. A (PAT) OR DEFENSIVE PENALTY ON THE FINAL PLAY OF THE GAME WARRANTS ANOTHER PLAY. UNLESS OFFENSE DECLINES
*THERE IS NO FINISH THE DRIVE RULE AFTER TIME HAS EXPIRED
*LIMITED TO 7 PLAYERS ON OFFENSE AND 7 PLAYERS ON DEFENSE. OFFENSE CAN ACCEPT RESULT OF PLAY OR AUTOMATIC FIRST DOWN AT NEXT MARKER (PENALTY RULES APPLY BELOW)
OVERTIME:
*THERE IS NO O.T. DURING POOL PLAY
*TOURNAMENT PLAY O.T. IS LONGEST PLAY FROM LOS, COIN FLIP TO SEE WHO STARTS WITH THE BALL
*IF A DEFENSIVE PENALTY OCCURS THE OFFENSE WILL MOVE BALL TO THE NEXT 1ST DOWN AND RUN THEIR PLAY. THE PENALTY YARDS ARE ADDED TO RESULT OF PLAY
*OFFENSIVE PENALTY LOSS OF DOWN (0 YARDS GAINED)
RULES:
*ONE-HAND TOUCH ANYWHERE BELOW THE NECK (NO DIVING)
*NO BLOCKING OR SCREENING
*OFFENSE CAN USE ALL LEGAL FORMATIONS WITH 1 QUARTERBACK AND 5 ELIGIBLE RECEIVERS
*OFFENSIVE PLAYERS CANNOT BE LINED UP WITHIN 5 YARDS OF THE SNAPPER ON THE LINE OF SCRIMMAGE. 7TH PLAYER WILL SNAP AND HELP REFEREE SPOT THE BALL
*NO RUNNING THE BALL
*1 BLITZ PER GAME!! Play clock does not apply on the down
*NO DOUBLE OR SHOVEL PASSES
*PLAY CLOCK IS 20 SECONDS ON REFEREES COUNT
*4.0 SECOND SACK CLOCK (QB TEE) BALL MUST BE GONE BEFORE  whistle blows  - ONE OFFENSIVE COACH IN THE HUDDLE, ALL DEFENSIVE COACHES ON THE SIDELINE
*3 PLAYERS ALLOWED 10 YARDS BEHIND THE OFFENSIVE HUDDLE AT THE SNAP (REFEREE WILL ISSUE A WARNING 1ST, LOSS OF DOWN FOR MULTIPLE INFRACTIONS
*FIRST DOWNS: 3 DOWNS TO THE 20 YD LINE, 4 DOWNS TO SCORE
SCORING:
*TOUCHDOWN= 6 POINTS
*PAT= AUTOMATIC 1 OR 2 POINT CONVERSION ATTEMPT FROM THE 10 YARD LINE
*INTERCEPTION= 2 POINTS AND POSSESSION
* PICK 6’s) = 7 POINTS
* THREE AND OUT TO START A NEW POSSESSION = 1 POINT
PENALTIES:
*SACK= LOSS OF DOWN
*OFFENSIVE P.I. = 10 YARD PENALTY, LOSS OF DOWN
*OFFENSIVE BLOCKING/HOLDING = 10 YARDS FROM SPOT OF FOUL AND REPLAY THE DOWN
*DELAY OF GAME/ILLEGAL PROCEDURE = LOSS OF DOWN
*DEFENSIVE P.I/HOLDING = AUTOMATIC 1ST AT THE NEXT FIRST DOWN MARKER, AT/INSIDE THE 10 YD LINE 5 YARD PENALTY OR HALF DISTANCE TO G.L. INSIDE THE 5 YD LINE, ALWAYS RESULTS IN A 1ST DOWN
*DEFENSIVE OFFSIDES = 5 YD PENALTY, REPEAT THE DOWN
*UNSPORTSMANLIKE CONDUCT ON DEFENSE = AUTOMATIC 1ST DOWN AT NEXT MARKER, AT/INSIDE THE 10 YD LINE 5 YARD PENALTY OR HALF DISTANCE TO G.L. INSIDE THE 5 YD LINE
     *DEFENSIVE U.C. AFTER INT. WILL RESULT IN OFFENSE STARTING POSSESSION WITH LOSS OF DOWN
*UNSPORTSMANLIKE CONDUCT ON OFFENSIVE = 10 YARD PENALTY FROM (31-40 YL), LOSS OF THE DOWN ON PLAY INFRACTION TOOK PLACE (EX. OFFENSIVE U.C. ON 2ND DOWN WILL MOVE BALL BACK 10 YARDS FROM WHERE THE BALL WAS SPOTTED BEFORE PLAY SNAPPED AND WILL BE 3RD DOWN ENSUING)
     *OFFENSIVE U.C. AFTER SCORING PLAY WILL RESULT IN NO EXTRA POINT ATTEMPT (AUTOMATIC 1 OR 2)

*CELEBRATING IS ALLOWED  AFTER A SCORE. Ball can’t be put in play for  45 SECONDS TO ALLOW MEDIA TO TAKE PICTURES WITH PROPS DURING BRACKET PLAY IF THE PLAYERS ARE CELEBRATING WITH TEAMMATES. CELEBRATIONS DIRECTED TOWARDS OPPONENTS WILL RESULT IN AN UNSPORTSMANLIKE CONDUCT PENALTY. PLAYERS/COACHES HAVE FUN, BE RESPECTFUL AND THERE WILL BE NO ISSUES.
*FIGHTING = PLAYER(S) WILL BE EJECTED FROM TOURNAMENT, TEAMMATES RUNNING ON FIELD GETTING INVOLVED DURING FIGHT WILL RESULT IN ENTIRE TEAM BEING DISQUALIFIED FROM TOURNAMENT!!!



- Things to Note
-EACH TEAM WILL TAKE A TEAM PHOTO AFTER CHECK IN.
- 3 Pool play games: Teams will stay on their orginal assigned fields.
-Media and Competion period with LSM. All teams will head to stadium longest throw, Fastest man, 1V1.
-Playoffs coaches get challenge flags. Disputed calls to be invetagated by field manager.
- Playoffs Celebrations with props. Defense cannot hike ball untill 45 seconds after score .
-
WARM-UP AREAS –5 min before game
PARENTS/FANS AREAS - STADIUM BLEACHER SEATING (NO PARENTS ON FIELD) FIELDS WILL HAVE DESIGNATED AREAS, VIEWING DECK OVERLOOKING ALL FIELDS.

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