Battle of LA Tournament Rules
1. FIELD LENGTH
A. 50 TOTAL YARDS (40 YARDS WITH A 10 YARD ENDZONE)
2. STARTING EACH GAME
A. Coin Toss. The toss of coin will take place within two minutes of scheduled start time of game. The toss will be called by the team captain before the coin is flipped. Winning team will begin possession of the ball on the +40 yard line with their choice of hash.
B. A WHISTLE BEGIN EACH GAME
C. EACH POOL PLAY GAME WILL LAST 20 MINS, RUNNING CLOCK. EACH PLAYOFF GAME WILL LAST 25 MINS, RUNNING CLOCK
D. OFFICIAL WILL DECLARE WHEN CLOCK GOES UNDER 2 MINS
E. THE CLOCK WILL ONLY STOP FOR A SERIOUS INJURY
F. A WHISTLE WIN END EACH GAME
G. SOFT HELMETS AND MOUTH PIECES MUST BE WORN AT ALL TIME BY ALL PLAYERS EXCEPT THE QB
3. MOVING THE BALL
A. Offense always starts on +40 yard line with a choice of hash mark after any change of possession. Offenses can ask officials to place the ball on either hash or in between after every play.
B. Offense has three downs to gain a first down. First down markers will be at the +25 and +10 yard lines.
C. Once inside the +10 yard line, the offense has three downs to score a touchdown.
D. For the conversion after a touchdown, the offense can choose to go for 1 or 2 points.
A 1 point conversion is AUTOMATIC and a 2 point conversion is from the +10 yard line. The offense may have a choice of hash mark for ball placement.
E. The offensive team may run the ball on any down. There are no toss passes or reverses allowed. QB is not eligible to run with the football beyond the line of scrimmage.
F. Defensive players cannot cross the line on a run play until the quarterback hands the ball off to the running back.
G. Offense can use any formation to move the ball with 1 quarterback and 5 eligible receivers. Offensive players can not be lined up within 3 yards of the snap counter (tackle box) on the line of scrimmage. 7th player may only be a center to snap the ball.
4. COACHING YOUR TEAM
A. THERE WILL BE 1 OFFENSIVE COACH ALLOWED ON THE FIELD AT ANY TIME
B. The coach must be position behind the offensive huddle.
C. Coaches are not allowed to challenge any official ruling.
D. Remaining team coaches can work from the sidelines.
E. NO defensive coaches allowed on the field.
F. Coaches will be given 1 sideline warning during play. Second warning will result in a 10 yard penalty or half the distance to the goal. Third warning will result in coach’s ejection.
5. SPECIAL RULES
A. No blocking.
B. Blocking will result in the ball being returned to the spot of the foul.
C. Ball carrier is legally down when touched below the neck with one hand. A defender cannot leave his feet to make a tag. Runner will still be able to run if defender's feet are off the ground.
D. Fumbles (including snap) are dead balls at the spot with the last team in control retaining possession at the spot.
E. Each team will have 25 seconds to put the ball into play.
F. The offensive team is responsible for retrieving and returning the ball to the official. The clock does not stop and any delay by the offense in retrieving and returning the ball to the official will result in a delay of game and a loss of down.
G. Defensive pass interference or defensive holding will result in an automatic 1st down and the ball will advance to the next 1st down field marker. If defensive pass interference or holding is committed within the 10 yard line, the ball will advance to the 5 yard line with an automatic 1st down.
H. Offensive pass interference will result in a return to the previous spot plus a loss of down.
I. Quarterback is allowed 4 seconds to throw the ball. Game official will stop the play if 4 seconds is surpassed.
J. An interception is a change of possession with the intercepting team gaining possession at the +40 yard line. The result of an interception is also 6 points for the defense only if the player who intercepts the ball returns it back to the 40 yard line untouched by an offensive player. The intercepting team that scores 6 points on the return will also retain possession of the ball at the +40 yard line.
K. Interception on extra pts can’t be returned and don’t count for any points
L. The Defense is allowed 1 blitz per game.  If a team blitz’s more then one time in a game, they will be penalized 15 yards.
M. Fighting will not be tolerated. Any player that’s throws a punch will be kicked out the tournmanet
7. OVERTIME
A. There will be a coin toss at the conclusion of the regulation with the home team calling the toss. The winner will choose to be on offense or defense.
B. Each team will a have possession with two snaps from the +10 yard line with choice of hash mark. After touchdown, scoring team has the option of a 1 point or 2 point conversion.
C. If team throws intercept on first possession game is over
D. Defensive penalties will result in half the distance to the goal and an extra down.
Offensive penalties result in a loss of down
E. If the score remains tied, a second overtime will commence with the team that lost the initial coin toss making the choice to play offense or defense. If the score remains tied after 2 overtimes, the away team will call the coin toss to start the third overtime.
8. POINT VAULE
A. Offensive touchdown = 7 points (Exception: If a team elects to go for 2 points, if they miss they only get 6 points
B.  Extra point from the +10 yard line = 2 points
C.  Defensive pass interception = 2 points
D. Defensive pass interception returned back to the 40 yard line = 6 points
E. Forfeit win will be record as 7 - 0
9. PLAYOFF BRACKET
Teams will be seeded according to their pool play record and point differential.
10. AGE REQUIRMENTS
High School Division
- No Player can be in 12th Grade
15u Division
- 8th graders and High School freshman. No sophomores or juniors
10u – 14u
- Age you are as of Aug 1st 2019
1. FIELD LENGTH
A. 50 TOTAL YARDS (40 YARDS WITH A 10 YARD ENDZONE)
2. STARTING EACH GAME
A. Coin Toss. The toss of coin will take place within two minutes of scheduled start time of game. The toss will be called by the team captain before the coin is flipped. Winning team will begin possession of the ball on the +40 yard line with their choice of hash.
B. A WHISTLE BEGIN EACH GAME
C. EACH POOL PLAY GAME WILL LAST 20 MINS, RUNNING CLOCK. EACH PLAYOFF GAME WILL LAST 25 MINS, RUNNING CLOCK
D. OFFICIAL WILL DECLARE WHEN CLOCK GOES UNDER 2 MINS
E. THE CLOCK WILL ONLY STOP FOR A SERIOUS INJURY
F. A WHISTLE WIN END EACH GAME
G. SOFT HELMETS AND MOUTH PIECES MUST BE WORN AT ALL TIME BY ALL PLAYERS EXCEPT THE QB
3. MOVING THE BALL
A. Offense always starts on +40 yard line with a choice of hash mark after any change of possession. Offenses can ask officials to place the ball on either hash or in between after every play.
B. Offense has three downs to gain a first down. First down markers will be at the +25 and +10 yard lines.
C. Once inside the +10 yard line, the offense has three downs to score a touchdown.
D. For the conversion after a touchdown, the offense can choose to go for 1 or 2 points.
A 1 point conversion is AUTOMATIC and a 2 point conversion is from the +10 yard line. The offense may have a choice of hash mark for ball placement.
E. The offensive team may run the ball on any down. There are no toss passes or reverses allowed. QB is not eligible to run with the football beyond the line of scrimmage.
F. Defensive players cannot cross the line on a run play until the quarterback hands the ball off to the running back.
G. Offense can use any formation to move the ball with 1 quarterback and 5 eligible receivers. Offensive players can not be lined up within 3 yards of the snap counter (tackle box) on the line of scrimmage. 7th player may only be a center to snap the ball.
4. COACHING YOUR TEAM
A. THERE WILL BE 1 OFFENSIVE COACH ALLOWED ON THE FIELD AT ANY TIME
B. The coach must be position behind the offensive huddle.
C. Coaches are not allowed to challenge any official ruling.
D. Remaining team coaches can work from the sidelines.
E. NO defensive coaches allowed on the field.
F. Coaches will be given 1 sideline warning during play. Second warning will result in a 10 yard penalty or half the distance to the goal. Third warning will result in coach’s ejection.
5. SPECIAL RULES
A. No blocking.
B. Blocking will result in the ball being returned to the spot of the foul.
C. Ball carrier is legally down when touched below the neck with one hand. A defender cannot leave his feet to make a tag. Runner will still be able to run if defender's feet are off the ground.
D. Fumbles (including snap) are dead balls at the spot with the last team in control retaining possession at the spot.
E. Each team will have 25 seconds to put the ball into play.
F. The offensive team is responsible for retrieving and returning the ball to the official. The clock does not stop and any delay by the offense in retrieving and returning the ball to the official will result in a delay of game and a loss of down.
G. Defensive pass interference or defensive holding will result in an automatic 1st down and the ball will advance to the next 1st down field marker. If defensive pass interference or holding is committed within the 10 yard line, the ball will advance to the 5 yard line with an automatic 1st down.
H. Offensive pass interference will result in a return to the previous spot plus a loss of down.
I. Quarterback is allowed 4 seconds to throw the ball. Game official will stop the play if 4 seconds is surpassed.
J. An interception is a change of possession with the intercepting team gaining possession at the +40 yard line. The result of an interception is also 6 points for the defense only if the player who intercepts the ball returns it back to the 40 yard line untouched by an offensive player. The intercepting team that scores 6 points on the return will also retain possession of the ball at the +40 yard line.
K. Interception on extra pts can’t be returned and don’t count for any points
L. The Defense is allowed 1 blitz per game.  If a team blitz’s more then one time in a game, they will be penalized 15 yards.
M. Fighting will not be tolerated. Any player that’s throws a punch will be kicked out the tournmanet
7. OVERTIME
A. There will be a coin toss at the conclusion of the regulation with the home team calling the toss. The winner will choose to be on offense or defense.
B. Each team will a have possession with two snaps from the +10 yard line with choice of hash mark. After touchdown, scoring team has the option of a 1 point or 2 point conversion.
C. If team throws intercept on first possession game is over
D. Defensive penalties will result in half the distance to the goal and an extra down.
Offensive penalties result in a loss of down
E. If the score remains tied, a second overtime will commence with the team that lost the initial coin toss making the choice to play offense or defense. If the score remains tied after 2 overtimes, the away team will call the coin toss to start the third overtime.
8. POINT VAULE
A. Offensive touchdown = 7 points (Exception: If a team elects to go for 2 points, if they miss they only get 6 points
B.  Extra point from the +10 yard line = 2 points
C.  Defensive pass interception = 2 points
D. Defensive pass interception returned back to the 40 yard line = 6 points
E. Forfeit win will be record as 7 - 0
9. PLAYOFF BRACKET
Teams will be seeded according to their pool play record and point differential.
10. AGE REQUIRMENTS
High School Division
- No Player can be in 12th Grade
15u Division
- 8th graders and High School freshman. No sophomores or juniors
10u – 14u
- Age you are as of Aug 1st 2019
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