BigKats 5v5 Phenom Tournament

Football (5v5 Lineman) Tournament  -  May 17, 2025

7on7 Tournament Information and Rules •NO BLITZING. NO DOUBLE ROSTERING IN SAME DIVISION. NO FIGHTING TEAMS WILL BE DISQUALIFIED. IF PLAYER IS FOUND PLAYING IN WRONG AGE DIVISION THAT TEAM WILL BE DISQUALIFIED FOR CHEATING. ROSTER CHECKS AT CHECK IN TABLE ALL PLAYERS MUST BE ZORTS ELIGIBLE.
*9u division only- 4 downs and Ball starts on the 25yd line
Mouthpieces are required for all players; refs will not allow players to play without them. SOFT SHELL HELMETS are highly recommended! • Each team plays 2 seeding games to determine placement in the single elimination bracket. • 7th -11th grade teams are allowed to jam receivers at the line of scrimmage (LOS) for the first 5 yards, 2nd through 6th can bump one time and release. • One hand touch to down the ball carrier. From shoulders down! • Teams will provide their own ball; any size is allowed. • Motion penalties are the same as normal football. • QB must a center snap to him. • Offense has 5 eligible receivers. You cannot start a play with 5 receivers on one side of the ball, must be legal football formations. • QB has 4 seconds to throw the ball or it counts as a sack, ball placed at original LOS. Play is dead on a sack, no INT’s allowed after 4 seconds. • Clock will run continuously for 22 minutes with no exceptions. (Except* Ref can stop clock) • Games will end when time expires during pool play and playoffs. • Teams have 40 seconds between plays. Delay of game is a loss of down. • All offensive penalties are loss of down. Blocking is not allowed, loss of down. • Tackling or any play where it’s determined a player intentionally took down a player will result in an automatic first down at the nearest first down line (25 yard line , 10 yard line or inside the 10 half the distance) . Two such penalties to same player will result in ejection. Fighting is not tolerated if your team gets into a group fight your whole team will be disqualified. If a punch is thrown that player will be disqualified and asked to leave the fields. • Fumbled snap can be picked up and played (within 4 seconds), fumble after catch is dead ball. • In the event of a tie during pool play ( seeding ) each team will get two plays form the 10 yard line and if they score will have to go for a 2 pt conversion. If the teams are still tied at that point the game will end in a tie. In elimination games (playoffs) , Overtime will continue until someone wins. COACHING: 1. There will be one Offensive Coach allowed on the field at any time and THREE (3) active athletes behind him only (Athletes must be kneeling). 2. The Coach must be positioned behind the Offensive huddle. 3. NO Defensive Coaches allowed on the field. Coaches will be given a warning. Second warning will result in a 15-yard penalty. 4. Coaches will be given 1 sideline warning during play. Second warning will result in a 10-yard penalty or half the distance to the goal. Third warning will result in Coach’s ejection. 5. Any form of cheating is an automatic disqualification at any event FIELD DIMENSION: Field Length will be 50 yards. 40-yard playing field with a 10-yard end zone. GENERAL SCORING: 1. Offensive touchdown is worth 6 points. Interceptions are worth 2 point. Extra points are 1 point from the 5-yard line or 2 points from the 10-yard line. *When attempting extra points if you are attempting 1 or 2 point conversions and the defense intercepts the ball on the conversion the defensive is rewarded the conversion points attempted by the offense. BRACKET FORMAT: 1. All teams will be seeded in the bracket based on win/loss. 2. All teams will play minimum of 3 games during the event. GAME PLAY: 1. A coin toss will determine which team gets the ball first. (Playoffs higher seed will get the ball) That team will begin possession of the ball on the 40-yard line. 2. A whistle will begin each game. 3. Each game lasts 22 minutes with a running clock (Overtime in Pool Play) 4. The official will declare when the clock is under 2 minutes. 5. The clock will only stop for an injury, or referee timeout. 6. The referees will keep the official score and time on the field for each game. 7. Soft Helmets are highly recommended to be worn by all players except the QB. 8. Offensive team will have 40 seconds to put the ball into play. Delay of game is a loss of down. MOVING THE BALL: 1. Offense always starts on the 40-yard line with their choice of the hash after any change of possession. 2. QB can snap the ball from shotgun at the 40 yard line. 3. Offense has three (3) downs to gain a first down. First down markers will be at the 25, and 10-yard lines. 4. Once inside the 10-yard line, the Offense has 3 downs to score a touchdown. 5. The offense may run the ball as many times as they want on any down during the game. The QB can make one exchange (ex. Pass, handoff or toss). No toss passes, reverses, or “hook and ladder”. 6. Defensive players cannot cross the line on a run play until the quarterback hands the ball off to the RB. 7. Quarterback can NEVER run the ball. If the foot of the QB passes the tee, it is an illegal forward pass. 8. The offense can go for 1 point from the 5-yard line or go for 2 points from the 10-yard line. ***********Clarification on RPO; QB can put the ball into the RB’s “belly” to fake the hand-off and pass. If the QB hands-off to the RB, RB cannot throw the ball – he must run (there can never be a “hand-off pass” or “reverse pass”). OVERTIME: 1. Games in BRACKET PLAY (SINGLE-ELIMINATION) that end in a tie will go to a tiebreaker. There will be a coin toss at the beginning of the tiebreaker with the home team calling the toss. The winner will choose Offense or Defense. 2. Each team will have 2 plays from the 10-yard line. 3.If the Offense scores they MUST go for two points (2) from the 10-yard line. The opposing team gets the same opportunity to score. This will continue until a team wins. 4. This tiebreaker format will be used in SINGLE-ELIMINATION GAMES ONLY. 5. Interception are still worth 2pts in overtime. TIE BREAKERS: 1. Head to Head 2. Points For 3. Points Against 4. Point Differential 5. If two teams are tied in all tie breaking categories, a coin flip will determine team placement.  
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